An easy-to-understand OpenGL ES article, opengles
There are many ways to process images on a computer or mobile phone, but the most efficient method so far is to effectively use the graphics processing unit, or GPU. Your phone contains two different
This article from the CSDN blog, reproduced please indicate the source: http://blog.csdn.net/yili_xie/archive/2009/11/12/4803565.aspx
The pictures in Android apk are divided into 2D and 3D: 2D is implemented by Skia, that is, the SGL we see on the
When developing a game based on software mode, it is one of the most difficult problems to fit the display size by scaling the video buffer. When faced with many different resolutions (such as Android in an open environment), the problem becomes
The title sounds a bit awkward, let my briefly explain what is it all about.
In my program, I want to wait for user input, but at the same time, I want my other operations keep continue processing. that I define it as non-blocking user input. I want
Incident
I rummaged over the books that spread the case. These books are all about programming and system management. After so many years of working as a programmer, there have been countless projects and software. Every new friend asks me this
I. Network Complexity
General networks include routing, dialing, switching, video, WAN (ISDN, frame relay, ATM ,...) , LAN, VLAN ,...
Ii. Fault Handling Model
1. Define the Problem)
Detailed and accurate description of fault symptoms and potential
When using a variety of powerful free software, I always have reverence for its developers and hope that they will become one of them one day. Many people who are eager for a free community want to embrace it, but do not know how to do it. Then,
1. Data Transmission commands ── ─ they transmit data between the storage and registers, registers and input and output ports. 1. general data transmission commands. moV transfers words or bytes. movsx first extends the symbol and then transmits it.
An improved method for processing uC/OS-II Task Stack
Abstract:In the μC/OS-II kernel, different tasks use independent stack space, the size of the stack is defined by the maximum stack depth required by each task, this method may cause a waste of
1 STD: string cannot be compared directly with "" (both false), and can only be compared with getlength () = 0.It occupies 4x4 bytes in the structure. The second 4 bytes is the buffer pointer, and the third 4 bytes is the length.
2. When the push
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